DUBLIN–(BUSINESS WIRE)–The “Global Gaming Hardware Market (2022-2027) by Platform, Product, End-User, Geography, Competitive Analysis and the Impact of Covid-19 with Ansoff Analysis” report has been added to ResearchAndMarkets.com’s offering.

The Global Gaming Hardware Market is estimated to be USD 3.46 Bn in 2022 and is expected to reach USD 5.23 Bn by 2027, growing at a CAGR of 8.61%.

Market dynamics are forces that impact the prices and behaviors of the Global Gaming Hardware Market stakeholders. These forces create pricing signals which result from the changes in the supply and demand curves for a given product or service. Forces of Market Dynamics may be related to macro-economic and micro-economic factors.

There are dynamic market forces other than price, demand, and supply. Human emotions can also drive decisions, influence the market, and create price signals. As the market dynamics impact the supply and demand curves, decision-makers aim to determine the best way to use various financial tools to stem various strategies for speeding the growth and reducing the risks.

Countries Studied

  • America (Argentina, Brazil, Canada, Chile, Colombia, Mexico, Peru, United States, Rest of Americas)
  • Europe (Austria, Belgium, Denmark, Finland, France, Germany, Italy, Netherlands, Norway, Poland, Russia, Spain, Sweden, Switzerland, United Kingdom, Rest of Europe)
  • Middle-East and Africa (Egypt, Israel, Qatar, Saudi Arabia, South Africa, United Arab Emirates, Rest of MEA)
  • Asia-Pacific (Australia, Bangladesh, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Sri Lanka, Thailand, Taiwan, Rest of Asia-Pacific)

Competitive Quadrant

The report includes Competitive Quadrant, a proprietary tool to analyze and evaluate the position of companies based on their Industry Position score and Market Performance score. The tool uses various factors for categorizing the players into four categories. Some of these factors considered for analysis are financial performance over the last 3 years, growth strategies, innovation score, new product launches, investments, growth in market share, etc.

Ansoff Analysis

The report presents a detailed Ansoff matrix analysis for the Global Gaming Hardware Market. Ansoff Matrix, also known as Product/Market Expansion Grid, is a strategic tool used to design strategies for the growth of the company. The matrix can be used to evaluate approaches in four strategies viz.

Market Development, Market Penetration, Product Development and Diversification. The matrix is also used for risk analysis to understand the risk involved with each approach. The analyst analyses the Global Gaming Hardware Market using the Ansoff Matrix to provide the best approaches a company can take to improve its market position. Based on the SWOT analysis conducted on the industry and industry players, the analyst has devised suitable strategies for market growth.

Why buy this report?

  • The report offers a comprehensive evaluation of the Global Gaming Hardware Market. The report includes in-depth qualitative analysis, verifiable data from authentic sources, and projections about market size. The projections are calculated using proven research methodologies.
  • The report has been compiled through extensive primary and secondary research. The primary research is done through interviews, surveys, and observation of renowned personnel in the industry.
  • The report includes an in-depth market analysis using Porter’s 5 forces model and the Ansoff Matrix. In addition, the impact of Covid-19 on the market is also featured in the report.
  • The report also includes the regulatory scenario in the industry, which will help you make a well-informed decision. The report discusses major regulatory bodies and major rules and regulations imposed on this sector across various geographies.
  • The report also contains the competitive analysis using Positioning Quadrants, the analyst’s Proprietary competitive positioning tool.

Market Dynamics


  • Growing Population of Gamers
  • Availability of Upgraded PC Displays and High-Definition Televisions
  • Increasing Internet Penetration and the Advent of the Internet of Things (IoT)


  • Relatively Expensive Gaming Hardware


  • Ongoing Technological Innovation


  • Steady Shift of Casual Gamers Toward Mobile Phones and Tablets

Market Segmentation

The Global Gaming Hardware Market is segmented based on Platform, Product, End-User, and Geography.

  • By Platform, the market is classified into PC, Smart Phones or Tablets Gaming, and TV.
  • By Product, the market is classified into Accessories and Consoles.
  • By End-User, the market is classified into Commercial and Residential.
  • By Geography, the market is classified into Americas, Europe, Middle-East & Africa and Asia-Pacific.

Companies Mentioned

  • A4Tech Co. Ltd.
  • Activision Blizzard, Inc.
  • Aniplex Inc.
  • Apple Inc.
  • Borangame
  • dreamGEAR, LLC
  • Google LLC
  • HTC Corp.
  • Logitech Inc.
  • Magic Leap, Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • NVIDIA Corp.
  • Oculus VR
  • Razer Inc.
  • ScufGaming, LLC
  • Sony Corp.
  • Turtle Beach Corp.
  • Venom UK Ltd.

For more information about this report visit https://www.researchandmarkets.com/r/hsv55



Laura Wood, Senior Press Manager


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