DUBLIN–(BUSINESS WIRE)–The “Global Mobile Gaming Market by Technologies, Platforms, Connectivity Types and Ecosystem Stakeholders 2022 – 2027” report has been added to ResearchAndMarkets.com’s offering.
This report represents a comprehensive analysis of global mobile gaming opportunities. It provides insights into the mobile gaming business and analysis of current limitations, challenges, and opportunities.
The report evaluates current and future mobile gaming technologies, new media, and its dynamics with the mobile gaming business.
The report includes mobile game development studios, publishing companies including local app stores and social networks, gaming economy management companies, mobile gaming business model and drivers, global and gaming business prospects, and mobile network operators.
The report includes extensive user analysis including demographics and preference analysis by game type, device type, connection type and more. It includes comparative analysis by age, gender, income, and spending habits.
Companies Mentioned
- 360 Market
- 51.Com
- Activision Blizzard
- Agate Studio
- Airtel (Bharti)
- AIS
- Alphabet (Google)
- Alternative.To
- Amazon
- Anino mobile
- Anzhi
- Appia
- Appitalism
- Apple
- Apps UK Ltd.
- AT&T
- Badoo
- Baidu App store
- Bebo
- Bemobi International
- Capcom
- Cellcom
- Chillingo
- China Mobile
- China Telecom
- China Unicom
- CodeNgo
- Cydia
- Cyworld
- DeNA
- DTAC
- EE
- Electronic Arts
- Etisalat
- F-Droid
- Facebook Games
- Gaia Online
- Gameloft SE
- Gameprom
- Games Inc.
- Gamevil (Com2uS)
- GetJar
- Globe Telecom
- Glu Mobile
- GREE
- GungHo Online Entertainment
- Halfbrick
- Hungama Games
- IBM corporation
- And Many More Companies!
Select Report Findings:
- Mobile social game will hold highest market share
- Retail industry will be the fast adopter in branded game segment
- Consumer payment will be the highest market share within gaming service segment
- Gaming Management provider will experience highest CAGR during forecasted period
Today smartphones lead the mobile gaming platform by users but tablets generate higher rates across paid monetization, micro transactions, and advertising. Tablets have started competing substantively with console devices and may overtake them in the near future. Tablets now represent an attractive mid-core gaming platform.
The proliferation of app store and social networking site portals has greatly contributed to the development of the mobile gaming market. Developers can now sell games directly through the app store and can build social communities that lead to greater scope for monetization. Cloud-based publishing has enabled multi-screen publishing and seamless game play across mobile, console and mobile devices that fostered mobile gaming greatly.
Key Topics Covered:
1.0 Executive Summary
2.0 Introduction
2.1 Defining Mobile Gaming
2.2 Mobile Gaming App Development
2.3 Gaming Platform Analysis
2.4 Strategic Market Impact Analysis
2.5 Mobile Gaming Apps Types
2.6 Market Dynamic Analysis
2.6.1 Market Growth Driver Analysis
2.6.2 Market Limitation Analysis
2.7 Regulation and Fraud Analysis
2.8 Value Chain Analysis
2.9 Cross Platform OTI vs. OTA Distribution and Fragmentation
2.10 Monetization Metrics Analysis
2.11 Mobile Social Game Design Framework
2.12 Mobile Social Gamer Engagement Panorama
2.13 Business Model Analysis
3.0 Technology and Application Analysis
3.1 Gaming Hardware Analysis
3.2 Gaming Software Analysis
3.3 Gaming Service Analysis
3.4 Gaming Management Provider
3.5 Gaming Technology
3.6 Connectivity Analysis
3.7 Mobile Gaming Success Strategy Analysis
3.8 Investment Trend Analysis
3.9 Wearable Gaming
4.0 Company Analysis
5.0 Market Analysis and Forecasts 2022 – 2027
5.1 Mobile Gaming Market 2022 – 2027
5.2 Mobile Gamer 2022 – 2027
5.3 Mobile Gamer: Demography Analysis 2022 – 2027
6.0 Conclusions and Recommendations
For more information about this report visit https://www.researchandmarkets.com/r/1dy0m2
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