by Kenneth Ervin | May 1, 2013 | 2012, Direction in a Game Cinema, Feature Story, Franchise Adventure, Game Design - Franchise, Lighting/Texturing, Original Dramatic Score - Franchise
Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards...
by postmaster | May 10, 2012 | 2011, Art Direction - Contemporary, Franchise Adventure, Innovation in Game Play, Lead Performance in a Drama, Original Dramatic Score - Franchise
NOMINEE, Lead Performance in a Drama – Elias Toufexis as “Adam Jensen”
by postmaster | May 10, 2012 | 2011, Art Direction - Period, Franchise Adventure, Original Dramatic Score - Franchise
WINNER, Art Direction – Period
by postmaster | May 6, 2012 | 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Feature Story, Franchise Adventure, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama
WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game
by postmaster | Mar 31, 2006 | Franchise Adventure, Lighting/Texturing, Sound Editing in a Game Cinema
Game of the Year – Civilization IV Game of the Year – God of War Game of the Year – Psychonauts Game of the Year – Resident Evil 4 Game of the Year – Shadow of the Colossus – WINNER...