May 1, 2013 | 2012, Direction in a Game Cinema, Feature Story, Franchise Adventure, Game Design - Franchise, Lighting/Texturing, Original Dramatic Score - Franchise
Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards...
May 13, 2012 | 2011, Control Design - 3D, Feature Story, Franchise Action, Game Design - Franchise, Lighting/Texturing
WINNER, Control Design 3D; WINNER, Lighting/Texturing
May 12, 2012 | 2011, Feature Story, Franchise Action, Lighting/Texturing
WINNER, Sequel Action
May 10, 2012 | 2011, Lighting/Texturing, Use of Sound in a Franchise
May 10, 2012 | 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise
WINNER, Camera Direction in a Game Engine
May 6, 2012 | 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Feature Story, Franchise Adventure, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama
WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game
May 21, 2007 | Camera Direction in a Game Engine, Game Design - New IP, Lighting/Texturing, Original Action, Use of Sound in New IP
Game of the Year – Elder Scrolls IV: Oblivion Game of the Year – Final Fantasy XII Game of the Year – Gears of War Game of the Year – Loco Roco Game of the Year – Okami – WINNER Game of the Year – Viva Pinata...
Mar 31, 2006 | Franchise Adventure, Lighting/Texturing, Sound Editing in a Game Cinema
Game of the Year – Civilization IV Game of the Year – God of War Game of the Year – Psychonauts Game of the Year – Resident Evil 4 Game of the Year – Shadow of the Colossus – WINNER...
Mar 9, 2005 | Art Direction, Lighting/Texturing, Sound Editing in a Game Cinema, Sound Effects
Game of the Year – Burnout 3: Takedown Game of the Year – Half-Life 2 – WINNER Game of the Year – Katamari Damacy Game of the Year – Ninja Gaiden Game of the Year – Ratchet & Clank: Up Your Arsenal Game of the Year – Rome:...
Mar 31, 2004 | Animation, Camera Direction in a Game Engine, Control Design - 3D, Franchise Adventure, Game of the Year, Lighting/Texturing
Game of the Year – Crimson Skies: High Road to Revenge Game of the Year – Legend of Zelda: Wind Waker Game of the Year – Prince of Persia: The Sands of Time – WINNER Game of the Year – Star Wars: Knights of the Old Republic...