by Kenneth Ervin | May 1, 2013 | 2012, Direction in a Game Cinema, Feature Story, Franchise Adventure, Game Design - Franchise, Lighting/Texturing, Original Dramatic Score - Franchise
Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards...
by postmaster | May 13, 2012 | 2011, Control Design - 3D, Feature Story, Franchise Action, Game Design - Franchise, Lighting/Texturing
WINNER, Control Design 3D; WINNER, Lighting/Texturing
by postmaster | May 12, 2012 | 2011, Feature Story, Franchise Action, Lighting/Texturing
WINNER, Sequel Action
by postmaster | May 10, 2012 | 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise
WINNER, Camera Direction in a Game Engine
by postmaster | May 6, 2012 | 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Feature Story, Franchise Adventure, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama
WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game