Jul 21, 2013 | 2012, Control Design - 2D or Limited 3D, Costume Design, Events, Expo, Feed for Press, Franchise Fighting, Franchise Role Playing, Game Design - Franchise, Game Design - New IP, Lead Performance in a Drama, Supporting Performance in a Drama, Writing in a Comedy, Writing in a Drama
At PAX East, developers and journalists discuss and handicap the NAVGTR Awards races with last-minute predictions just hours before the winners are announced in each category, in one of the weekend’s final panels. Moderated by Ken Gagne of PC World, guest...
May 1, 2013 | 2012, Direction in a Game Cinema, Feature Story, Franchise Adventure, Game Design - Franchise, Lighting/Texturing, Original Dramatic Score - Franchise
Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards...
Mar 23, 2013 | 2012, Control Design - 2D or Limited 3D, Costume Design, Events, Expo, Game Design - Franchise, Game Design - New IP, Lead Performance in a Drama, Other Awards
In this podcast from the Phoenix Theater at PAX, developers and journalists discuss and handicap the NAVGTR Awards races with last-minute predictions just hours before the winners are announced in each category. Moderated by Ken Gagne of PC World, guest panelists...
May 13, 2012 | 2011, Control Design - 3D, Feature Story, Franchise Action, Game Design - Franchise, Lighting/Texturing
WINNER, Control Design 3D; WINNER, Lighting/Texturing
May 10, 2012 | 2011, Animation, Art Direction - Fantasy, Control Design - 2D or Limited 3D, Control Precision, Franchise Children's/Family, Game Design - Franchise, Innovation in Game Play, Innovation in Game Technology, Original Light Mix Score - Franchise, Use of Sound in a Franchise
WINNER, Animation
May 10, 2012 | 2011, Animation, Art Direction - Contemporary, Character Design, Direction in a Game Cinema, Franchise Action, Game Design - Franchise, Lead Performance in a Drama, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Supporting Performance in a Drama, Use of Sound in a Franchise, Writing in a Drama
NOMINEE, Lead Performance in a Drama – Billy Murray as “Price”; NOMINEE, Supporting Performance in a Drama – Kevin McKidd as “Soap”; WINNER, Use of Sound in a Franchise
May 9, 2012 | 2011, Feature Story, Franchise Role Playing, Game Design - Franchise
WINNER, Game Design – Franchise; WINNER, Sequel Role Playing Game
May 7, 2012 | 2011, Art Direction - Contemporary, Control Design - 3D, Control Precision, Feature Story, Franchise Action, Game Design - Franchise, Original/Adapted Song, Sound Editing in a Game Cinema, Sound Effects
WINNER, Control Precision; WINNER, Original/Adapted Song – “Want You Gone”; WINNER, Sound Effects
Mar 9, 2005 | Animation, Franchise Action, Game Design - Franchise, Game of the Year, Graphics - Technical
Game of the Year – Burnout 3: Takedown Game of the Year – Half-Life 2 – WINNER Game of the Year – Katamari Damacy Game of the Year – Ninja Gaiden Game of the Year – Ratchet & Clank: Up Your Arsenal Game of the Year – Rome:...
Jul 18, 2003 | Direction in a Game Cinema, Franchise Action, Game Design - Franchise, Game of the Year, Use of Sound in a Franchise, Voice Performance, Writing, Dialogue
Outstanding Game of the Year Animal Crossing, NINTENDO Grand Theft Auto: Vice City, ROCKSTAR GAMES – WINNER Metroid Prime, NINTENDO Tom Clancy’s Splinter Cell, UBISOFT Outstanding Animation in a Game Cinema Kingdom Hearts, SQUARE EA – WINNER Lord of...