by postmaster | Mar 9, 2005 | Camera Direction in a Game Engine, Control Design - 3D
Game of the Year – Burnout 3: Takedown Game of the Year – Half-Life 2 – WINNER Game of the Year – Katamari Damacy Game of the Year – Ninja Gaiden Game of the Year – Ratchet & Clank: Up Your Arsenal Game of the Year – Rome:... by postmaster | Mar 31, 2004 | Animation, Camera Direction in a Game Engine, Control Design - 3D, Franchise Adventure, Game of the Year, Lighting/Texturing
Game of the Year – Crimson Skies: High Road to Revenge Game of the Year – Legend of Zelda: Wind Waker Game of the Year – Prince of Persia: The Sands of Time – WINNER Game of the Year – Star Wars: Knights of the Old Republic... by postmaster | Jul 18, 2003 | Animation, Camera Direction in a Game Engine, Character Design
Outstanding Game of the Year Animal Crossing, NINTENDO Grand Theft Auto: Vice City, ROCKSTAR GAMES – WINNER Metroid Prime, NINTENDO Tom Clancy’s Splinter Cell, UBISOFT Outstanding Animation in a Game Cinema Kingdom Hearts, SQUARE EA – WINNER Lord of... by postmaster | Nov 21, 2002 | Animation, Art Direction, Camera Direction in a Game Engine, Game Design - New IP, Lighting/Texturing, Original Adventure
NATIONAL ACADEMY OF VIDEO GAME TESTERS AND REVIEWERS CORP. ANNOUNCES YEAR 2001 WINNERS FOR 1ST ANNUAL AWARDS SCOTT PEASE WINS FIRST AWARD IN HISTORY November 21, 2002 — The National Academy of Video Game Testers and Reviewers Corp. today announced the winners...