Feb 9, 2015 | 2014, Animation, Art Direction - Fantasy, Camera Direction in a Game Engine, Control Precision, Costume Design, Events, Game Design - New IP, Lead Performance in a Drama, Song Collection, Sound Effects, Writing in a Comedy, Writing in a Drama
Game nominations were announced at PAX South. Whips formed groups based on support for each nominee in the Bobcat Theatre 10am Friday January 23. Speakers: Thomas Allen [President, NAVGTR], Daniela Chunga [Pop Culture Editor, Royal Flush Magazine], Jesse Cox [Co-host,...
May 10, 2012 | 2011, Camera Direction in a Game Engine, Franchise Children's/Family, Graphics - Technical
May 10, 2012 | 2011, Camera Direction in a Game Engine, Control Design - 3D
May 10, 2012 | 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise
WINNER, Camera Direction in a Game Engine
May 6, 2012 | 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Feature Story, Franchise Adventure, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama
WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game
May 21, 2007 | Camera Direction in a Game Engine, Game Design - New IP, Lighting/Texturing, Original Action, Use of Sound in New IP
Game of the Year – Elder Scrolls IV: Oblivion Game of the Year – Final Fantasy XII Game of the Year – Gears of War Game of the Year – Loco Roco Game of the Year – Okami – WINNER Game of the Year – Viva Pinata...
Mar 9, 2005 | Camera Direction in a Game Engine, Control Design - 3D
Game of the Year – Burnout 3: Takedown Game of the Year – Half-Life 2 – WINNER Game of the Year – Katamari Damacy Game of the Year – Ninja Gaiden Game of the Year – Ratchet & Clank: Up Your Arsenal Game of the Year – Rome:...
Mar 31, 2004 | Animation, Camera Direction in a Game Engine, Control Design - 3D, Franchise Adventure, Game of the Year, Lighting/Texturing
Game of the Year – Crimson Skies: High Road to Revenge Game of the Year – Legend of Zelda: Wind Waker Game of the Year – Prince of Persia: The Sands of Time – WINNER Game of the Year – Star Wars: Knights of the Old Republic...
Jul 18, 2003 | Animation, Camera Direction in a Game Engine, Character Design
Outstanding Game of the Year Animal Crossing, NINTENDO Grand Theft Auto: Vice City, ROCKSTAR GAMES – WINNER Metroid Prime, NINTENDO Tom Clancy’s Splinter Cell, UBISOFT Outstanding Animation in a Game Cinema Kingdom Hearts, SQUARE EA – WINNER Lord of...
Nov 21, 2002 | Animation, Art Direction, Camera Direction in a Game Engine, Game Design - New IP, Lighting/Texturing, Original Adventure
NATIONAL ACADEMY OF VIDEO GAME TESTERS AND REVIEWERS CORP. ANNOUNCES YEAR 2001 WINNERS FOR 1ST ANNUAL AWARDS SCOTT PEASE WINS FIRST AWARD IN HISTORY November 21, 2002 — The National Academy of Video Game Testers and Reviewers Corp. today announced the winners...