by postmaster | Feb 9, 2015 | 2014, Animation, Art Direction - Fantasy, Camera Direction in a Game Engine, Control Precision, Costume Design, Events, Game Design - New IP, Lead Performance in a Drama, Song Collection, Sound Effects, Writing in a Comedy, Writing in a Drama
Game nominations were announced at PAX South. Whips formed groups based on support for each nominee in the Bobcat Theatre 10am Friday January 23. Speakers: Thomas Allen [President, NAVGTR], Daniela Chunga [Pop Culture Editor, Royal Flush Magazine], Jesse Cox [Co-host,...
by postmaster | May 10, 2012 | 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise
WINNER, Camera Direction in a Game Engine
by postmaster | May 6, 2012 | 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Feature Story, Franchise Adventure, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama
WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game
by postmaster | May 21, 2007 | Camera Direction in a Game Engine, Game Design - New IP, Lighting/Texturing, Original Action, Use of Sound in New IP
Game of the Year – Elder Scrolls IV: Oblivion Game of the Year – Final Fantasy XII Game of the Year – Gears of War Game of the Year – Loco Roco Game of the Year – Okami – WINNER Game of the Year – Viva Pinata...