by postmaster | Mar 31, 2004 | Animation, Camera Direction in a Game Engine, Control Design - 3D, Franchise Adventure, Game of the Year, Lighting/Texturing
Game of the Year – Crimson Skies: High Road to Revenge Game of the Year – Legend of Zelda: Wind Waker Game of the Year – Prince of Persia: The Sands of Time – WINNER Game of the Year – Star Wars: Knights of the Old Republic...
by postmaster | Jul 18, 2003 | Animation, Camera Direction in a Game Engine, Character Design
Outstanding Game of the Year Animal Crossing, NINTENDO Grand Theft Auto: Vice City, ROCKSTAR GAMES – WINNER Metroid Prime, NINTENDO Tom Clancy’s Splinter Cell, UBISOFT Outstanding Animation in a Game Cinema Kingdom Hearts, SQUARE EA – WINNER Lord of...
by postmaster | Jul 18, 2003 | Animation, Costume Design, Original Musical Score, Original Role Playing
Outstanding Game of the Year Animal Crossing, NINTENDO Grand Theft Auto: Vice City, ROCKSTAR GAMES – WINNER Metroid Prime, NINTENDO Tom Clancy’s Splinter Cell, UBISOFT Outstanding Animation in a Game Cinema Kingdom Hearts, SQUARE EA – WINNER Lord of...
by postmaster | Nov 21, 2002 | Animation, Art Direction, Writing, Story
NATIONAL ACADEMY OF VIDEO GAME TESTERS AND REVIEWERS CORP. ANNOUNCES YEAR 2001 WINNERS FOR 1ST ANNUAL AWARDS SCOTT PEASE WINS FIRST AWARD IN HISTORY November 21, 2002 — The National Academy of Video Game Testers and Reviewers Corp. today announced the winners...
by postmaster | Nov 21, 2002 | Animation, Art Direction, Camera Direction in a Game Engine, Game Design - New IP, Lighting/Texturing, Original Adventure
NATIONAL ACADEMY OF VIDEO GAME TESTERS AND REVIEWERS CORP. ANNOUNCES YEAR 2001 WINNERS FOR 1ST ANNUAL AWARDS SCOTT PEASE WINS FIRST AWARD IN HISTORY November 21, 2002 — The National Academy of Video Game Testers and Reviewers Corp. today announced the winners...