DUBLIN–(BUSINESS WIRE)–The “Global Board Games Market, By Game Type, By Distribution Channel, By Game Theme, & Region – Industry Forecast 2022-2028” report has been added to ResearchAndMarkets.com’s offering.
Global Board Games Market was valued at USD 13.75 Billion in 2021, and it is expected to reach a value of USD 30.93 Billion by 2028, at a CAGR of 13.70% over the forecast period (2022-2028).
The growing significance of fostering camaraderie through conventional tabletop games is a key factor fueling growth. The popularity of traditional games among millennials at social gatherings is expected to further fuel the expansion. The demand for traditional tabletop games is anticipated to increase as playing cards and board games become more and more common as recreational activities.
Segments covered in this report
Global Board Games Market is segmented on the basis of Game Type, Distribution channel, Game theme, and region.
Based on Game Type, the Board Games Market is segmented into Monopoly, Scrabble, Chess, Puzzles, Tabletop, Card & Dice, Collectible Card, Miniature, and RPGs.
Based on Distribution Channel, the Board Games Market is segmented into Specialty Stores, Online Stores, Hypermarkets & Supermarkets, and Other convenience stores.
Based on the Game theme, the Board Games Market is segmented into Strategy & War, Educational, Fantasy, Sports, and Others.
Based on region, the global Board Games market is segmented into North America, Europe, Asia-Pacific, South America, and MEA.
One of the main factors propelling the market at the moment is the rising demand for board games to foster teamwork, active learning, and problem-solving skills among the general public. In addition, the market is expanding due to the widespread availability of board games through both online and offline distribution channels and the booming e-commerce sector.
As the use of mobile devices like smartphones and tablets increases, a wide variety of mobile-based game offerings that cater to players of various ages have emerged. These applications’ superior engagement and immersive experiences are made possible by technological advancements thanks to their meticulous storyboarding and detailing. In addition to mobile game publishers, console and PC game publishers provide a variety of games at affordable prices. Thus, during the anticipated period, the market growth is anticipated to be hampered by the growing threat posed by alternative gaming platforms.
To take advantage of technological advancements, a number of board game publishers are including mobile applications as part of the gaming experience. Digital games have many advantages over conventional tabletop games, including the ability for players to play online with friends wherever they are and in any situation.
Publishers like Ravensburger and Asmodee provide a selection of well-liked mobile platforms. Vendors use mobile applications to help with gameplay in addition to porting popular board game versions to mobile platforms. As a result, during the forecast period, it is anticipated that increasing game digitization will promote adoption and fuel market growth.
A selection of companies mentioned in this report includes
- Hasbro Inc. (US)
- Buffalo Game LLC (US).
- Mattel Inc. (US)
- WinGo (Colombia)
- Facade Games (US)
- LUAFACT GMBH (Germany)
- Master Game Ltd. (UK)
- Kickstarter (US)
- Goliath B.V. (Netherlands)
- Ravensburger AG (Germany)
- Grand Prix International (Thailand)
- PAI Partners(France)
For more information about this report visit https://www.researchandmarkets.com/r/1metbw
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