DUBLIN--(BUSINESS WIRE)--The "XR Consumer Market - Different Prospects for Gaming, Video & Entertainment, Retail & E-commerce" report has been added to ResearchAndMarkets.com's offering.
This report addresses the prospects for XR in the consumer market.
Three segments are covered: gaming, video & entertainment, retail & e-commerce. Two case studies per segment provide deeper views on XR products and highlight the linked issues at stake.
This report also addresses current XR technologies and possible disruptions, market trends and drivers as well as hurdles for the future.
Finally, XR consumer market forecasts are detailed, per consumer segment and technology (AR & VR).
- Where do we stand in terms of XR development in the consumer market?
- Where are the best market opportunities?
- What are the challenges and the driving forces for change?
- What will be the size of the market in 2025 and the balance per consumer segment and technology?
Key Topics Covered:
1. Executive Summary
2. XR market landscape
2.1. Introduction to XR
2.2. Recent developments in the XR market
2.3. State of the XR market
3. XR in consumer markets
3.1. XR in retail and e-commerce
3.2. XR in video games
3.3. XR in video / entertainment
4. Market forecasts
4.1. Worldwide XR Consumer services market forecasts
4.2. Breakdown by segment
- Fox Corp.
- Fuji Media
- National Geographic
- nBC Universal
- Nippon Television Network
- Shopify AR
- Snap Inc.
- Sweet FIT
For more information about this report visit https://www.researchandmarkets.com/r/l389vt
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