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DUBLIN--(BUSINESS WIRE)--The "China PC Games 2021" report has been added to ResearchAndMarkets.com's offering.


China's domestic PC game revenue was $13.9 billion in 2020, down 4.9% YoY. Despite the decline, PC gaming accounts for more than 32% of game revenue and nearly 45% of gamers and is projected to return to growth in 2022.

China's PC games market is the largest in the world and deserves the attention of games companies worldwide.

For PC hardware and components makers, China's games and esports market is a significant opportunity for computers, chips and accessories, peripherals, and equipment, both for home use and in the country's internet cafes. The report explains our analysis on where those opportunities will come from, which segments are hot now and growing, and what the impact on the games industry will be.

Key takeaways from the analysis:

  • There were 325.4 million PC gamers in mainland China as of the end of 2020, up 1.4% YoY. We expect total PC gamers to reach 335.3 million in 2025 at a 5-year CAGR of 0.6%. Most PC gamers are also mobile gamers.
  • Monthly Average Revenue Per User (ARPU) and Monthly Average Revenue Per Paying User (ARPPU) rose in 2020.
  • Export game revenue increased 36.7% in 2020, a higher increase than domestic game revenue.
  • Tencent and NetEase remained the top 2 domestic game publishers in China but are facing increasing competition from both large tech companies and medium-sized game companies.
  • miHoYo's Genshin Impact had a major impact on the market and more domestically developed AAA titles are expected in the future.

What's included:

  • A comprehensive market model and 5-year forecast through 2025 by games segment
  • Qualitative and quantitative analysis on gamer demand, behavior, and usage for PC online games, hardware, and accessories
  • Growth drivers and trends
  • Games to watch
  • Esports
  • Game publishers and operators
  • PC hardware and accessories
  • i-cafes
  • Free to Play, Buy to Play and Subscription games
  • PC Client Games, PC Web games, PC Casual Games, Steam, WeGame, Epic Games Store
  • Regulations and game licenses
  • Analysis of our proprietary survey of Chinese gamers
  • 100 slides with more than 50 data exhibits

Key Topics Covered:

1. Market Size and Forecast

  • Revenue and Forecast
  • Revenue Growth Rates
  • PC Gamers Model and Arppu
  • Client Games Revenue and Forecast
  • Growth Drivers
  • Growth Inhibitors

2. PC Games Market Trends

  • Distribution Platform Preferences
  • Cloud Gaming

3. Esports and Streaming

  • PC Esports Market Forecast
  • Esports Participation
  • Streaming Platforms
  • Top Games on Streaming Platforms

4. Games to Watch

  • Top Games and Revenue
  • Top Free to Play Games
  • Top Subscription Games
  • Top Premium Games
  • Most Anticipated Games

5. PC Game Publishers and Operators

  • Market Share
  • Export Revenue
  • Games Revenue for Public Companies
  • Market Capitalization for Public Companies
  • Transaction Events
  • M&A and Investment Activity

6. PC Gamer Insights

  • Demographics
  • Gaming Time Spent by Gamer Segment
  • Gaming Time Spent by Genre
  • Payment Methods
  • Most Popular Games
  • Most Popular Sources for Game Information
  • Other Popular Activities for PC Gamers
  • Game Genres Played
  • In-Game Purchases

7. PC Hardware

  • Brand and Diy PC Preferences
  • Most Popular on and Offline Stores
  • Cost and Purchase Timing
  • Keyboard and Mouse Brands
  • Internet Cafes
  • Internet Cafes and COVID-19 Impact
  • PC Gaming Location Preferences
  • Gaming Hardware and Equipment Preferences
  • New Offline Experiences
  • Esports Hotels

8. Game Licensing

  • PC Games Approved
  • Regulation Notices

9. City Tiers

  • Broadband Penetration

Companies Mentioned

  • EA
  • Mihoyo
  • NetEase
  • Riot Games
  • Steam
  • Tencent

For more information about this report visit https://www.researchandmarkets.com/r/hxtxgc


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