DUBLIN--(BUSINESS WIRE)--The "North America Gaming Controller Market Forecast to 2027 - COVID-19 Impact and Regional Analysis By Product, Compatibility, Connectivity, Distribution, and End-User" report has been added to ResearchAndMarkets.com's offering.
The North America gaming controller market is expected to grow from US$ 430.1 million in 2019 to US$ 645.8 million by 2027; it is estimated to grow at a CAGR of 5.7 % from 2020 to 2027.
Advancement in gaming accessories boosts the growth of the market. The gaming industry in North America is one of the biggest industries. With this growing industry, the gaming accessories such as wearable interface controllers, custom-made balance boards, game streaming, and pro controllers are getting advanced.
For instance, wearable interface controllers are developed to transmute gamer's body movements into the action on TV screen. Controller grip is a concave or convex add-on in gaming controller's button, which improves dexterity, accuracy, and comfort during long hours of play. Increasing demand for these gaming accessories is encouraging manufacturers to develop accessories with glow-in-the-dark features to attract customers by providing aesthetic looks.
Thus, evolvement in gaming accessories is fueling the scope of the gaming industry, thereby driving the North America gaming controller market growth. Other factor such as escalation in the gaming industry across North America is also expected to drive the market during the forecast period.
Countries in North America, especially the US, are highly affected due to the COVID-19 outbreak. Owing to the favorable government policies to boost innovation and reinforce infrastructure capabilities, North America have the highest acceptance and development rate of emerging technologies. Therefore, any hindrance on industries is projected to have a negative influence on the region's economic development.
For much of the US population, with stay-at-home orders in place, people are searching for ways to pass the time. Many have switched to video games; thus, there was an unprecedented 75 percent increase in use of video games in March, according to Verizon. Additionally, the US recorded the highest rise in the adoption of video games during the pandemic, with an estimated increase in gamers by 46% across the country.
Companies are pushing toward free-to-play models, while in games played over the cloud, tech giants are making progress. This has influenced the rise in demand for gaming controllers such as gamepads, joysticks, and racing wheels amongst others. However, the demand for the same couldn't be catered by the country due to the temporary shutdown of transportation facilities across the region. Thus, the growth of the gaming controller market in North America is hindering due to the above-mentioned factors.
Key Topics Covered:
1.1 Study Scope
1.2 Research Report Guidance
1.3 Market Segmentation
2. Key Takeaways
3. Research Methodology
4. North America Gaming Controller Market Landscape
4.1 Market Overview
4.2 North America PEST Analysis
4.3 Ecosystem Analysis
4.4 Expert Opinion
5. North America Gaming Controller Market- Key Industry Dynamics
5.1 Market Drivers
5.1.1 Escalating gaming industry
5.1.2 Advancement in gaming accessories
5.2 Market Restraint
5.2.1 Application of mobile phones as a console
5.3 Market Opportunity
5.3.1 Usage of smartphone gaming controllers
5.4 Future Trend
5.4.1 Rise of advanced gaming products
5.5 Impact Analysis of Drivers and Restraints
6. Gaming Controller Market - North America Analysis
6.1 North America Gaming Controller Market Overview
6.1.1 North America: Gaming Controller Market - Revenue and Forecast to 2027 (US$ Million)
7. North America Gaming Controller Market Analysis - By Product
7.2 North America Gaming Controller Market, by Product (2019 and 2027)
7.6 Throttle Quadrant
7.7 Light Gun
8. North America Gaming Controller Market Analysis - By Compatibility
8.2 North America Gaming Controller Market, by Compatibility (2019 and 2027)
8.3 PC & Mobiles
9. North America Gaming Controller Market Analysis - By Connectivity
9.2 North America Gaming Controller Market, by Connectivity (2019 and 2027)
10. North America Gaming Controller Market Analysis - By Distribution
10.2 North America Gaming Controller Market, by Distribution (2019 and 2027)
11. North America Gaming Controller Market Analysis - By End-User
11.2 North America Gaming Controller Market, by End-User (2019 and 2027)
12. North America Gaming Controller Market - Country Analysis
13. Impact of COVID-19 Pandemic on North America Gaming Controller Market
14. Industry Landscape
14.2 Market Initiative
14.3 New Product Development
14.4 Merger and Acquisition
15. Company Profiles
- Guillemot Corporation S.A.
- HORI USA
- Mad Catz Global Limited
- Microsoft Corporation
- NVIDIA CORPORATION
- Razer Inc.
- Scuf Gaming International, LLC
- Sony Corporation
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