LONDON--(BUSINESS WIRE)--#GlobalLanguageLearningGamesMarket--Technavio has been monitoring the global language learning games market and it is poised to grow by USD 3.32 billion during 2020-2024, progressing at a CAGR of over 28% during the forecast period. The report offers an up-to-date analysis regarding the current market scenario, latest trends and drivers, and the overall market environment.
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The market is fragmented, and the degree of fragmentation will accelerate during the forecast period. Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd. are some of the major market participants. To make the most of the opportunities, market vendors should focus more on the growth prospects in the fast-growing segments, while maintaining their positions in the slow-growing segments.
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The increased number of language learning game start-ups has been instrumental in driving the growth of the market. However, the security concerns for Internet-based products might hamper the market growth.
Technavio's custom research reports offer detailed insights on the impact of COVID-19 at an industry level, a regional level, and subsequent supply chain operations. This customized report will also help clients keep up with new product launches in direct & indirect COVID-19 related markets, upcoming vaccines and pipeline analysis, and significant developments in vendor operations and government regulations. https://www.technavio.com/report/language-learning-games-market-size-industry-analysis
Language Learning Games Market 2020-2024: Segmentation
Language Learning Games Market is segmented as below:
- North America
- South America
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Language Learning Games Market 2020-2024: Scope
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources. The language learning games market report covers the following areas:
- Language Learning Games Market Size
- Language Learning Games Market Trends
- Language Learning Games Market Industry Analysis
This study identifies the introduction of multilingual language learning games as one of the prime reasons driving the language learning games market growth during the next few years.
Technavio suggests three forecast scenarios (optimistic, probable, and pessimistic) considering the impact of COVID-19. Technavio’s in-depth research has direct and indirect COVID-19 impacted market research reports.
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Language Learning Games Market 2020-2024: Key Highlights
- CAGR of the market during the forecast period 2020-2024
- Detailed information on factors that will assist language learning games market growth during the next five years
- Estimation of the language learning games market size and its contribution to the parent market
- Predictions on upcoming trends and changes in consumer behavior
- The growth of the language learning games market
- Analysis of the market’s competitive landscape and detailed information on vendors
- Comprehensive details of factors that will challenge the growth of language learning games market vendors
Table of Contents:
- Market ecosystem
- Value chain analysis
- Market definition
- Market segment analysis
- Market size 2019
- Market outlook: Forecast for 2019 - 2024
Five Forces Analysis
- Five forces summary
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
Market Segmentation by End-user
- Market segments
- Comparison by end-user
- Kids - Market size and forecast 2019-2024
- Adults - Market size and forecast 2019-2024
- Market opportunity by end-user
- Geographic segmentation
- Geographic comparison
- North America - Market size and forecast 2019-2024
- Europe - Market size and forecast 2019-2024
- APAC - Market size and forecast 2019-2024
- MEA - Market size and forecast 2019-2024
- South America - Market size and forecast 2019-2024
- Key leading countries
- Market opportunity by geography
- Vendor landscape
- Landscape disruption
- Vendors covered
- Market positioning of vendors
- Duolingo Inc.
- Early Lingo
- Hasbro Inc.
- MindSnacks Inc.
- NetDragon Websoft Holdings Ltd.
- Overpass Ltd.
- Rosetta Stone Ltd.
- Three Flip Studios
- Top Line Solutions Pte. Ltd.
- Scope of the report
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
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