Category Archives: Game of the Year

Assassin’s Creed III wins 5 awards

Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards … Continue reading

Posted in 2012, Direction in a Game Cinema, Franchise Adventure, Game Design - Franchise, Game of the Year, Lighting/Texturing, Original Dramatic Score - Franchise | Tagged , , ,
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2012 Awards: Journey wins Game of the Year

2012 NAVGTR Award winners announced. Journey wins Game of the Year. Continue reading

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Far Cry 3 leads NAVGTR nominations

Far Cry 3 leads NAVGTR nominations with 12 nods. Max Payne 3 and Mass Effect 3 have 10 nods each. Continue reading

Posted in 2012, Awards, Game of the Year | Tagged , , , , , , , , , , , , , , , , , , , , , , ,
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Minecraft

MinecraftTM is the first game to win Game of the Year without also winning in other categories. Continue reading

Posted in 2011, Game of the Year, Innovation in Game Play | Tagged
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Batman: Arkham City

WINNER, Control Design 3D; WINNER, Lighting/Texturing

Posted in 2011, Control Design - 3D, Franchise Action, Game Design - Franchise, Game of the Year, Lighting/Texturing | Tagged ,
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Battlefield 3

WINNER, Sequel Action

Posted in 2011, Franchise Action, Game of the Year, Lighting/Texturing | Tagged ,
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Catherine

NOMINEE, Lead Performance in a Drama – Troy Baker as “Vincent Brooks”; WINNER, Supporting Performance in a Drama – Michelle Ruff as “Katherine McBride”; NOMINEE, Supporting Performance in a Drama – Yuri Lowenthal as “Tobias Nebbins”; WINNER, Writing in a … Continue reading

Posted in 2011, Direction in a Game Cinema, Game of the Year, Lead Performance in a Drama, Original Adventure, Supporting Performance in a Drama, Use of Sound in New IP, Writing in a Drama | Tagged ,
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Dark Souls

Posted in 2011, Franchise Role Playing, Game of the Year | Tagged ,
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Elder Scrolls V: Skyrim

WINNER, Game Design – Franchise; WINNER, Sequel Role Playing Game

Posted in 2011, Franchise Role Playing, Game Design - Franchise, Game of the Year | Tagged ,
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Portal 2

WINNER, Control Precision; WINNER, Original/Adapted Song – “Want You Gone”; WINNER, Sound Effects

Posted in 2011, Art Direction - Contemporary, Control Design - 3D, Control Precision, Franchise Action, Game Design - Franchise, Game of the Year, Original/Adapted Song, Sound Editing in a Game Cinema, Sound Effects | Tagged
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Uncharted 3: Drake’s Deception

WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game

Posted in 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure, Game of the Year, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama | Tagged ,
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