Category Archives: Use of Sound in a Franchise

F.E.A.R. 3

Posted in 2011, Lighting/Texturing, Use of Sound in a Franchise | Tagged ,

Dead Space 2

WINNER, Camera Direction in a Game Engine

Posted in 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise | Tagged ,

Rayman Origins

WINNER, Animation

Posted in 2011, Animation, Art Direction - Fantasy, Control Design - 2D or Limited 3D, Control Precision, Franchise Children's/Family, Game Design - Franchise, Innovation in Game Play, Innovation in Game Technology, Original Light Mix Score - Franchise, Use of Sound in a Franchise | Tagged ,

Call of Duty: Modern Warfare 3

NOMINEE, Lead Performance in a Drama – Billy Murray as “Price”; NOMINEE, Supporting Performance in a Drama – Kevin McKidd as “Soap”; WINNER, Use of Sound in a Franchise

Posted in 2011, Animation, Art Direction - Contemporary, Character Design, Direction in a Game Cinema, Franchise Action, Game Design - Franchise, Lead Performance in a Drama, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Supporting Performance in a Drama, Use of Sound in a Franchise, Writing in a Drama | Tagged , , , , ,

Uncharted 3: Drake’s Deception

WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game

Posted in 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure, Game of the Year, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama | Tagged ,