Category Archives: Sound Effects

PAX South War of Awards 2015

Game nominations were announced at PAX South. Whips formed groups based on support for each nominee. Continue reading

Posted in 2014, Animation, Art Direction - Fantasy, Camera Direction in a Game Engine, Control Precision, Costume Design, Events, Game Design - New IP, Lead Performance in a Drama, Song Collection, Sound Effects, Writing in a Comedy, Writing in a Drama | Tagged , , , , , , , , , , ,

Clone Wars Adventures: Battle of Umbara

Posted in 2011, Sound Effects | Tagged

Dead Space 2

WINNER, Camera Direction in a Game Engine

Posted in 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise | Tagged ,

Call of Duty: Modern Warfare 3

NOMINEE, Lead Performance in a Drama – Billy Murray as “Price”; NOMINEE, Supporting Performance in a Drama – Kevin McKidd as “Soap”; WINNER, Use of Sound in a Franchise

Posted in 2011, Animation, Art Direction - Contemporary, Character Design, Direction in a Game Cinema, Franchise Action, Game Design - Franchise, Lead Performance in a Drama, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Supporting Performance in a Drama, Use of Sound in a Franchise, Writing in a Drama | Tagged , , , , ,

Portal 2

WINNER, Control Precision; WINNER, Original/Adapted Song – “Want You Gone”; WINNER, Sound Effects

Posted in 2011, Art Direction - Contemporary, Control Design - 3D, Control Precision, Franchise Action, Game Design - Franchise, Game of the Year, Original/Adapted Song, Sound Editing in a Game Cinema, Sound Effects | Tagged

Uncharted 3: Drake’s Deception

WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game

Posted in 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure, Game of the Year, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama | Tagged ,