Category Archives: Original Dramatic Score – Franchise

Assassin’s Creed III wins 5 awards

Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards … Continue reading

Posted in 2012, Direction in a Game Cinema, Franchise Adventure, Game Design - Franchise, Game of the Year, Lighting/Texturing, Original Dramatic Score - Franchise | Tagged , , ,

InFamous 2

Posted in 2011, Original Dramatic Score - Franchise | Tagged ,

Crysis 2

WINNER, Graphics – Technical

Posted in 2011, Graphics - Technical, Original Dramatic Score - Franchise | Tagged , ,

Deus Ex: Human Revolution

NOMINEE, Lead Performance in a Drama – Elias Toufexis as “Adam Jensen”

Posted in 2011, Art Direction - Contemporary, Franchise Adventure, Innovation in Game Play, Lead Performance in a Drama, Original Dramatic Score - Franchise | Tagged , , ,

Assassin’s Creed Revelations

WINNER, Art Direction – Period

Posted in 2011, Art Direction - Period, Franchise Adventure, Original Dramatic Score - Franchise | Tagged , , , , , ,

Call of Duty: Modern Warfare 3

NOMINEE, Lead Performance in a Drama – Billy Murray as “Price”; NOMINEE, Supporting Performance in a Drama – Kevin McKidd as “Soap”; WINNER, Use of Sound in a Franchise

Posted in 2011, Animation, Art Direction - Contemporary, Character Design, Direction in a Game Cinema, Franchise Action, Game Design - Franchise, Lead Performance in a Drama, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Supporting Performance in a Drama, Use of Sound in a Franchise, Writing in a Drama | Tagged , , , , ,

Uncharted 3: Drake’s Deception

WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game

Posted in 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure, Game of the Year, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama | Tagged ,