Category Archives: Lighting/Texturing

Assassin’s Creed III wins 5 awards

Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards … Continue reading

Posted in 2012, Direction in a Game Cinema, Franchise Adventure, Game Design - Franchise, Game of the Year, Lighting/Texturing, Original Dramatic Score - Franchise | Tagged , , ,

Batman: Arkham City

WINNER, Control Design 3D; WINNER, Lighting/Texturing

Posted in 2011, Control Design - 3D, Franchise Action, Game Design - Franchise, Game of the Year, Lighting/Texturing | Tagged ,

Battlefield 3

WINNER, Sequel Action

Posted in 2011, Franchise Action, Game of the Year, Lighting/Texturing | Tagged ,

F.E.A.R. 3

Posted in 2011, Lighting/Texturing, Use of Sound in a Franchise | Tagged ,

Dead Space 2

WINNER, Camera Direction in a Game Engine

Posted in 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise | Tagged ,

Uncharted 3: Drake’s Deception

WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game

Posted in 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure, Game of the Year, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama | Tagged ,