Category Archives: Direction in a Game Cinema

Assassin’s Creed III wins 5 awards

Assassin’s Creed III won the most NAVGTR Awards for 2012. Set against American history and winning for Direction, Game Design, Lighting, Score, and Franchise Adventure, the game’s five awards topped Game of the Year winner Journey, which won four awards … Continue reading

Posted in 2012, Direction in a Game Cinema, Franchise Adventure, Game Design - Franchise, Game of the Year, Lighting/Texturing, Original Dramatic Score - Franchise | Tagged , , ,

Catherine

NOMINEE, Lead Performance in a Drama – Troy Baker as “Vincent Brooks”; WINNER, Supporting Performance in a Drama – Michelle Ruff as “Katherine McBride”; NOMINEE, Supporting Performance in a Drama – Yuri Lowenthal as “Tobias Nebbins”; WINNER, Writing in a … Continue reading

Posted in 2011, Direction in a Game Cinema, Game of the Year, Lead Performance in a Drama, Original Adventure, Supporting Performance in a Drama, Use of Sound in New IP, Writing in a Drama | Tagged ,

The Witcher 2: Assassins of Kings

Posted in 2011, Direction in a Game Cinema, Writing in a Drama | Tagged ,

Dead Space 2

WINNER, Camera Direction in a Game Engine

Posted in 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise | Tagged ,

Call of Duty: Modern Warfare 3

NOMINEE, Lead Performance in a Drama – Billy Murray as “Price”; NOMINEE, Supporting Performance in a Drama – Kevin McKidd as “Soap”; WINNER, Use of Sound in a Franchise

Posted in 2011, Animation, Art Direction - Contemporary, Character Design, Direction in a Game Cinema, Franchise Action, Game Design - Franchise, Lead Performance in a Drama, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Supporting Performance in a Drama, Use of Sound in a Franchise, Writing in a Drama | Tagged , , , , ,

Uncharted 3: Drake’s Deception

WINNER, Direction in a Game Cinema; WINNER, Original Dramatic Score – Franchise; WINNER, Sound Editing in a Game Cinema; WINNER, Sequel Adventure Game

Posted in 2011, Animation, Art Direction - Contemporary, Camera Direction in a Game Engine, Direction in a Game Cinema, Franchise Adventure, Game of the Year, Graphics - Technical, Lighting/Texturing, Original Dramatic Score - Franchise, Sound Editing in a Game Cinema, Sound Effects, Use of Sound in a Franchise, Writing in a Drama | Tagged ,