Category Archives: Control Precision

PAX South War of Awards 2015

Game nominations were announced at PAX South. Whips formed groups based on support for each nominee. Continue reading

Posted in 2014, Animation, Art Direction - Fantasy, Camera Direction in a Game Engine, Control Precision, Costume Design, Events, Game Design - New IP, Lead Performance in a Drama, Song Collection, Sound Effects, Writing in a Comedy, Writing in a Drama | Tagged , , , , , , , , , , ,

EyePlay locations open to review

EyePlay, an interactive video game projection system and software, can be reviewed at the following installed locations.  To schedule an appointment, contact andru dot miller at eyeclick dot com.  If you received an invitation from NAVGTR via email, please disregard … Continue reading

Posted in Control Design - 2D or Limited 3D, Control Precision, Game Engineering | Tagged ,

Legend of Zelda: Skyward Sword

Posted in 2011, Control Precision, Franchise Adventure | Tagged , , ,

Super Mario 3D Land

WINNER, Sequel Children’s/Family Game

Posted in 2011, Control Precision, Franchise Children's/Family | Tagged ,

Dead Space 2

WINNER, Camera Direction in a Game Engine

Posted in 2011, Animation, Camera Direction in a Game Engine, Control Precision, Direction in a Game Cinema, Lighting/Texturing, Sound Effects, Use of Sound in a Franchise | Tagged ,

Rayman Origins

WINNER, Animation

Posted in 2011, Animation, Art Direction - Fantasy, Control Design - 2D or Limited 3D, Control Precision, Franchise Children's/Family, Game Design - Franchise, Innovation in Game Play, Innovation in Game Technology, Original Light Mix Score - Franchise, Use of Sound in a Franchise | Tagged ,

Portal 2

WINNER, Control Precision; WINNER, Original/Adapted Song – “Want You Gone”; WINNER, Sound Effects

Posted in 2011, Art Direction - Contemporary, Control Design - 3D, Control Precision, Franchise Action, Game Design - Franchise, Game of the Year, Original/Adapted Song, Sound Editing in a Game Cinema, Sound Effects | Tagged